#pragma once
#ifndef _COMMON_VERTEX_FORMAT_H
#define _COMMON_VERTEX_FORMAT_H

#include<Windows.h>
#include<xnamath.h>
struct Vertex
{
	XMFLOAT3 pos;
	XMFLOAT2 Tex;
	XMFLOAT3 normal;
	XMFLOAT4 color;
};

struct VertexPos
{
	float x, y, z;
};

#endif 